MIOCENE 08

IN DEVELOPMENT

BUILD THE CHAIN THAT SAVES HUMANITY.

A black hole is coming. Earth cannot be saved. Build the global and orbital infrastructure, assemble the Ark, and evacuate as many people as possible before time runs out.

A LARGE-SCALE LOGISTICS AND MANAGEMENT GAME ABOUT HUMANITY'S FINAL ESCAPE.

ABOUT THE GAME

MIOCENE 08 is a large-scale logistics and management game where every decision feeds a single survival chain. Earth is facing extinction, and evacuation is the only path forward.

Coordinate resources on Earth, develop launch sites, move cargo into orbit, expand the orbital station, construct modules, and create the infrastructure required to assemble humanity's Ark.

There is no miracle solution. There is only time, logistics, capacity, and the number of lives you manage to save.

THE MISSION

Humanity has one final objective: leave Earth before the end.

Nations must feed resources into launch sites. Shuttles must reach orbit. The station must expand. Workers must build. Modules must be produced, stored, moved, assembled, and installed. The Ark must become operational before the deadline closes.

Every link in the chain matters.

If one system becomes a bottleneck, every system downstream feels the consequences.

ROADMAP STAGES

Every gameplay system is tracked through the same seven development stages. No percentages: the stage shows how mature the system is and what kind of work remains.

STAGE 1CONCEPT
Purpose, gameplay direction, boundaries, and architecture are being defined.
STAGE 2FOUNDATIONS
Base architecture, data structures, managers, and essential system foundations are in place.
STAGE 3CORE DEVELOPMENT
The main gameplay loop is functional and being connected to the wider game pipeline.
STAGE 4ADVANCED DEVELOPMENT
Core systems are established; deeper interactions, scale, automation, and edge cases are being added.
STAGE 5FINALIZATION
Intended features are being locked, integrated, balanced, and prepared for final production.
STAGE 6POLISHING
UI, visuals, audio, performance, stability, usability, and final QA are the priority.
STAGE 7READY
The system is complete, validated, stable, and considered ready for release.

SYSTEM ROADMAP

The roadmap is built around the actual gameplay systems. Open any system to see its gameplay role, completed work, current development, and next steps.

CURRENT DEVELOPMENT FOCUS

ACTIVE SYSTEM — ORBITAL STATION MODULE ASSEMBLY
STAGE 3 — CORE DEVELOPMENT

The current objective is to turn completed station modules into physically installed parts of the orbital station. Production already creates the modules; the assembly layer must now validate the player's plan, reserve everything required, move each module into position, dock it correctly, and update the station once installation is complete.

01ASSEMBLY DRAFT

Add, remove, and move station modules inside the planned assembly layout. Draft editing is already in place and now feeds the validation step.

02VALIDATE THE PLAN

Complete ValidateAssemblyDraft so the selected modules and station topology can be confirmed as a valid installation plan before physical work begins.

03CONFIRM & RESERVE

ConfirmStationAssemblyDraft locks the approved job, identifies the required completed modules, and reserves them from Module Storage.

04ASSIGN EVA WORKERS

Reserve the EVA workers needed for installation. They remain occupied through the physical assembly sequence until the job is complete.

05MOVE THE MODULE

Take the selected module from orbital storage and move it through the installation sequence toward its target position on the station.

06ALIGN, DOCK & INSTALL

Handle position, orientation, docking, and final placement so the visible station matches the approved assembly draft.

07UPDATE STATION RUNTIME

Register the installed module in station runtime/topology, activate its infrastructure, release EVA workers, and close the installation job.

08PREPARE THE NEXT LAYER

Keep Station and Ark progression separate while building a proven assembly foundation that can later support compatible Ark installation logic.

Target pipeline: Garage → Module Storage → Assembly Draft → Validation → EVA Installation → Docking → Station Runtime. Every station module should have a complete physical journey from production to its final installed position in orbit.

COMMUNITY

FAQ

WHAT IS MIOCENE 08?

MIOCENE 08 is a large-scale logistics and management game about building the systems needed to evacuate humanity before Earth is destroyed.

WHAT IS THE MAIN OBJECTIVE?

Build and operate the complete survival chain, assemble the Ark, and save as many people as possible before time runs out.

WHAT KIND OF GAME IS IT?

A management-focused experience centered on logistics, construction, infrastructure growth, orbital operations, and long-term planning.

IS IT SINGLE-PLAYER?

Yes. MIOCENE 08 is designed as a single-player experience.

IS THE GAME FINISHED?

No. MIOCENE 08 is currently in active development. The roadmap above shows the maturity of each major gameplay system.

HOW CAN I FOLLOW DEVELOPMENT?

Follow the project through Discord, YouTube, and X.

WHAT PLATFORMS WILL IT RELEASE ON?

Platform details will be announced later in development.

WILL THERE BE A DEMO?

Demo plans will be announced later as development progresses.